![]() ![]() The viewport is also the beneficiary of realtime ambient occlusion and supports proper tone mapping, accounting for gamma correction in a linear workflow. An undo/redo function avoids any major issues, but the workflow is hampered, more so as I found painting insensitive to fast movement, resulting in stippled paint rather than a continuous stroke. When painting commences the canvas is frozen, disallowing viewport or object transformations until paint strokes are finalized. Ultimately it fails to rival Modo's paint workflow or other 3D paint tools, as this is a literal canvas. The clone tool is especially remarkable as it shows the cloned element within its interactive icon. It's an effective, simple tool with custom brushes, blending modes, an automatic setup mode for assigning UV coordinates, and Photoshop interoperability. Like Modo, 3DS Max adds 3D painting via the new Viewport Canvas tool. As with XSI's ICE, xView brings multi-threading to the non-rendering toolset in Max, and also shows the development team's willingness to approach fundamental issues in refreshing new ways as Luxology has done with Modo. It's a smooth workflow that expands on such previous solutions as the STL Check modifier. The XView Mesh Analyzer tool functions entirely in viewport, highlighting problem areas in a polygonal object from face orientation and overlapping faces to isolated vertices. These interface enhancements extend into the viewport. A distinctive Max logo represents the new file menu, streamlined and iconic, accompanied by a quick access mini toolbar. No longer dithered, they integrate into the interface better. ![]() Its more refined, homogeneous interface sports icons that are bolder and more unique. WEBSITE: Now in its 12th iteration, the aging 3DS Max 2010 has received a facelift. ![]()
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